6 technologies that reached smartphones and did not succeed in Spain


At the end of the last century we began to see the first mobiles, large and weight devices that even had telescopic antennas and that They were focused on a public purchasing power And, normally, with certain works. In Spain there were pdas, but they were not normal.

Little by little, the systems they used were evolving and were integrated in the first years of this century in mobiles larger than the normal ones but with many similarities with them. Also, little by little Programmers began to create applications as they did for computers.

At the end of the first decade the sector was established with the iPhoneand with all the Android models that happened to him and that were increasingly resembling this mobile. Apple marked a before and after As far as industrial design is concerned, although there were brands like Nokia that tried to create very iconic and different models.

In those early years we also saw Differentiation attempts with technologies that did not become a successalthough behind them there were companies of great prestige, such as Samsung, LG, etc. There were also bets of minor companies that wanted to get out of the trend and create a new market, without success again.

After the failure of many of these technologies we have lived an era in which the vast majority of mobiles were iterations of the samea metal device, with a huge screen in the rear area and some cameras on the back. And that makes the consumer believe that all mobiles are the same.

Only folding seem to be able to create a different type of smartphone, although for now the price is making it not an alternative for all audiences. Maybe that changes with the mobile that Samsung is preparing for this year, but it is still early to say it. Hopefully these mobiles do not end up accompanying the rest of the technologies that were believed to succeed, but failed.

3D screens without glasses

In the early 10 we saw how brands like HTC or LG launched to create mobiles that allowed 3D content consumption without using special glasses. This was something that was also applying to televisions, in an attempt to make everyone change model for this.

LG Optimus 3D

LG Optimus 3D

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The problem is that often the 3D experience was inconsistent, could cause visual fatigue or dizziness and had a limited viewing angle. As if that were not enough, adapted content was needed and more battery consumed. The few mobile phones that were sold with this technology, such as the HTC EVO 3D or the LG Optimus 3D, had no successors.

Modular phones

LG was also the company that tried that the concept of modular mobiles was a success. Together with Motorola and its Mods Moto, the Korean company believed that the idea of ​​buying accessories for a mobile was a way of not having to change it so frequently, something that never became a reality.

LG G5, a modular mobile

LG G5, a modular mobile

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Not being a compatible system between brands, we do not see many modules and their price was not especially attractive. Besides, Neither LG nor Motorola went through their best moments When they bet on that technology. If Samsung or Apple had done it, perhaps their future would have been different.

Integrated projectors

But Samsung also has its own failed bet. We refer to the idea of embed a pico projector on the mobileso that we can have a large diagonal screen without having to resort to external accessories. The mobile that led to reality was the Samsung Galaxy Beam.

Samsung Galaxy Beam with its integrated projector

Samsung Galaxy Beam with its integrated projector

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It was a device Very thickwith a battery that was not large enough to use the projector without having to resort to the charger after a short time. Besides, The brightness of the projection was not especially highand in 2010 the fever for video streaming had not yet shot each other as we know it today.

Dual Dual E-Ink screen

Also minor companies, such as Yotaphone, made risky bets. In the case of this company, they bet on a terminal with Two screens, a LCD front and another electronic ink rearperfect to be able to read prolonged or to maintain something even when the mobile was left without battery.

Yotaphone 2

Yotaphone 2

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This model did have several iterationsbut he did not take the necessary traction and the top -level marks did not bet on creating alternatives. We currently see models that only use an electronic ink screen, but do not maintain that dual essence so characteristic of the Yotaphone.

Physical controls

When the iPhone tried to position itself as the most important mobile, some brands wanted to distance themselves by creating smartphones designed to play. One of the most important, Nokia, created the N-Gagethat had a successor. Sony also opted for it thanks to its game division with the Sony Xperia Play.

A person playing with Sony Xperia Play

A person playing with Sony Xperia Play

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But neither the American or Japanese brand got people to be bought massively mobilely, they had dedicated controls, but they were more uncomfortable as smartphones and not as versatile and powerful as portable consoles. Time made it clear that mobile games would be a success, but not for hardware, but for other reasons.

3D interface

The latest strange technology that was not a success was implemented in which it was Amazon’s first and last mobile, Fire Phone. When the company created by Jeff Bezos launched its first mobile made a very strong bet for a system that allowed, through a 3D interface based on head follow -up, create relief images.

Amazon Fire Phone

Amazon Fire Phone

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Besides, I was designed to buy on Amazon And the integration was so strong that he threw back many potential users. The company was very soon descended by Fire Phone, but it did have the Fire Tablets, which were a success for the price at which the company sold them.

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